SPORTING EVENTS
Las Vegas rules, regulations, payoffs and wager types apply where not covered herein.
All sporting events with the exception of the Super Bowl* must be played on the date and site scheduled unless otherwise specified. Sporting events postponed by more than 12 hours and or rescheduled, will constitute 'no-action', and all money will be credited accordingly.
Special Motorsport Rule: Races must be run within eight (8) days of the scheduled date for your bet to have action.
*All wagers on the Super Bowl stand even if the date, time or site has been changed.
All bets must be made and accepted before the start of the game/event wagered upon. Any bet placed or received after the start of the game/event wagered upon will be void.
Management reserves the right to limit the maximum amount wagered prior to acceptance of any bet. Members are not permitted to open multiple accounts in order to circumvent the limits imposed by our wagering system. If multiple accounts are used then all bets will be void.
We do not recognize suspended games, protests, scoring amendments, result reversals and overturned decisions for wagering purposes.
We shall not be liable for any delay in relaying up-to-date information.
Winners and losers are official after:
- Football - NCAA & NFL - 55 minutes of play
- Basketball - NBA - 43 minutes of play
- Basketball - NCAA - 35 minutes of play
- Hockey - NHL - 55 minutes of play
- All other sporting events - 55 minutes of play
- Other sports: All other contests that involve a scheduled length of play or time limit must play to their conclusion or have five minutes or less of the scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.
In addition, please note that:
- For Football prop wagers where the possibilities are Odd or Even any results which ends as zero counts as even.
- Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and point-spreads(except in soccer).
- On half-time wagers, overtime is included as part of the second-half in both side and total wagers.
- On fourth quarter wagers, overtime is not included as part of the fourth quarter side or total.
- Scores and stats from overtime periods are also included for proposition bets unless the prop bet specifically states that overtime is not included.
All Bets Action: On certain future (long term) bets there may be a clause stating: ‘All Bets Action’. This means that the wager will have action whether or not the contestant on whom you have bet takes part in the tournament/event.
Live Scores disclaimer: We are not responsible for any inaccuracies in scores posted in our live scores.
Football prop definitions and rules
Live Betting Props:
Next Offensive TD Scorer
Wager on who will score the next TD in an NFL game.
- If there is no ‘next’ touchdown, all wagers on that index will be no-actioned (e.g. if there are 4 touchdowns in a game, all wagers on the 5th touchdown scorer will be no-actioned).
- Any player not listed will be counted under the team grouping of ‘Any other’ . E.g. ‘Any Other Seahawk’
- Any defensive or special teams touchdown scored will also count the team grouping of ‘Any Other’
Next Scoring Play (6 way market)
Wager on the next scoring play in an NFL game, by selecting a team to score a Touchdown, Field Goal or Safety.
- A 6-point Touchdown (Offensive, Defensive & Special Teams), 3 point Field Goal and 2 point Safety counts as a scoring play.
- One and two point conversions do not count.
- If there is no ‘next’ scoring play, all wagers on that index will be no-actioned (e.g. if there are 9 scoring plays in a game, all wagers on the 10th scoring play will be no-actioned).
Outcome of Next Drive
This market offers the opportunity to bet on the outcome of the listed drive.
- Customer can bet on Offensive TD, FG Attempt, Punt and Any Other
- In the case of any turnover or Safety, ‘Any Other’ will be graded as the winning selection
Will there be a first down?
This market offers the opportunity to bet on whether a first down will be achieved on the listed drive.
- If the offensive team gains 10 yards or more and achieves a new set of downs, ‘Yes’ will be graded as the winning selection.
- In the case that an offensive TD is scored on the first set of downs, or an ‘Automatic’ 1st down penalty is awarded then ‘Yes’ will be graded as the winning selection.
- If a team punts the ball on first set of downs, then regains possession via a turnover, “No’ will be graded as the winning selection.
- In the case that an offensive TD is scored on the first set of downs, a special teams TD is scored on a Punt or Kickoff return or an ‘Automatic’ 1st down penalty is awarded, then ‘Yes’ will be graded as the winning selection.
Player Props:
Please note that all Players Must Play unless otherwise stated
Total Player Receptions – This aggregates all receptions caught by the specified player during the game. This does not include catches or faircatches made on Special Teams play. This is inclusive of a completed catch that is later fumbled subsequently in the play.
Total Player Receiving Yards – This aggregates all receiving yards made by the specified player during the game. This total is not inclusive of Special Team return yards.
Total Player Rushing Attempts – This aggregates all rush attempts made from scrimmage by the specified player during the game.
Total Player Rushing Yards – This aggregates all rushing yards from scrimmage made by the specified player during the game.
Total Player Completions – This aggregates all completed passes made by the specified quarterback during the game.
Total Player Passing Yards – This aggregates all passing yards made by the specified quarterback during the game. This figure is inclusive of the length of the throw from the line of scrimmage and all yards made after the catch is made.
Total Touchdown Passes – This aggregates all successful touchdown passes made by the specified quarterback during the game.
Total Kicking Points – This is an aggregation of the kicking points made by the specified player during the game. Each successful field goal is worth 3 points and each successful XP conversion following a Touchdown is worth 1 point.
Total Player Tackles (Solo + Assisted) – This aggregates all tackles and assists made by the specified player during the game. Including both Special Teams, Defensive and Miscellaneous tackles.
Player to score the 1st Touchdown – To win this bet you must correctly choose the first player who actually crosses the goal line with the ball or receives a touchdown pass. The player throwing a touchdown pass does not count as a winner for this proposition.
Player to Score a TD – This market will be graded as a ‘Yes’ if the specified player makes a rushing, receiving, defensive or special teams touchdown. For quarterbacks passing touchdowns are not graded as a ‘Yes’.
Player to Throw an Interception – This market will be graded as a ‘Yes’ if the specified player throws a pass that is subsequently intercepted (caught in bounds) by a member of the opposing team.
Player to Throw a Touchdown or Interception First – This market is a race for the specified quarterback to throw a passing touchdown or throw an interception. If the player records neither then the market will be graded as no-action.
Player to Record a Sack or a Half Sack – This market will be settled as a ‘Yes’ if the specified player has a solo sack or a half sack when multiple players contribute to sacking the Quarterback. This figure does not include ‘kneel downs’ or Tackles-for-loss where the Quarterback is intending to Rush.
Player to Record an Interception – This market will be settled as a ‘Yes’ if the specified player successfully intercepts a pass thrown by the opposing team.
Player Longest Reception – Will be settled by the yardage of the longest reception made by the specified player from a pass. This number is inclusive of the length of the throw from the line of scrimmage and any yards made by the receiving player after the catch.
Player Longest Rush from Scrimmage – Will be settled by the yardage of the longest rush from line of scrimmage made by the specified player.
Player Longest Completion – Will be settled by the yardage of the longest completion made by the specified quarterback. This number is inclusive of the length of the throw from the line of scrimmage and any yards made by the receiving player after the catch.
Any reception, rush, completion, interception, sack made on a 2 point conversion are not counted towards a players official box score statistics as this is termed a “failed try”.
All bets will be settled as per the official NFL Gamebooks released by the NFL on their website www.nfl.com.
For a wager to be actioned the player must have been on the field for at least one snap of the game. Wagers placed on any player listed as ‘Did Not Play’ or ‘Not Active’ will be no-actioned.
Game Props:
In the event that a game ends as a tie in NFL, bets on Margin of Victory and Double Result will be settled as a loss. Note that this is an extremely rare occurrence.
Most football props are straightforward. Examples of regularly featured basic props are listed below:
- Total points scored by the home team
- Total points scored by the visiting team
- First team to score
- Last team to score
- Will the last team to score win the game?
- Will there be a score in the last two minutes of the first half?
- Will there be a score in the first six and a half minutes of the game?
- Which team will have the longest touchdown?
- Will there be a successful two-point conversion?
- Will there be a safety?
- Which half will have the highest point score?
- Which quarter will have the highest point score?
However, some prop bets are a little more complex:
"What will the first scoring play of the game be?" In this prop bet you will see the following list of possibilities:
- Field Goal
- Safety
- Touchdown Pass
- Touchdown Run
- Any Other Touchdown
If you choose the "Any Other Touchdown" option then you are picking a touchdown not already mentioned in the list of options. Passing/Running Touchdowns, Safeties or Fieldgoals would not count as they are on the list.
"Will there be a defensive or special teams touchdown?" In this prop 'defensive touchdown' refers to interceptions, fumble returns or offensive drives. A 'special teams touchdown' refers to punt returns and kick returns.
"Will either team score 3 straight times without other team scoring?" In this prop you are betting on either team scoring 3 consecutive times during the game. Only touchdowns, field goals or safeties are included. Any PATs (point after touchdown or 2 point conversions) are not included.
"Distance of the FIRST punt of the game" (must be an official punt)(no punt-no-action)
"Total punts by BOTH teams" (must be an official punt) In these props, official punt is defined as follows:
- Official Punt: The punting team punts (for example, 40 yards) and no penalties occur.
- Un-official Punt: The punting team punts (for example, 40 yards) and the punting or receiving team incurs a penalty (which is accepted) during that play.
"Distance of 1st Gross Punt" In props stating 'Gross Punt', this is defined as follows:
- "Gross Yards" is the total official yardage of the punt.
- "Net Yards" would take return yardage into consideration.
"Net punting average" In props relating to the Net punting average, this is calculated as follows:
- Net punting average = Gross punting yards, minus return yards, minus 20 yards for every touchback, divided by total punts).
Special Football Season Win Rules
‘NFL Season Win Totals’ only include regular season games and all 17 regular season games must be played for action. Play-off games and pre-season games do not count for this bet offering.
‘NCAAF Season Win Totals’ only include regular season games. Each team must play their scheduled 12 regular season games. Championship games and Bowl games do not count for this bet offering. Teams must play all scheduled opponents.
Canadian Football League
"CFL Season Win Totals" only include regular season games and all 18 regular season games must be played for action. Play-off games and pre-season games do not count for this bet offering.
NBA Playoffs, Exact Games, Series Prop
All NBA Playoff series consist of 7 games. For the Exact Games prop bet, the lines would look something like this:
Heat vs Mavs - Exact Games - 7 Game Series (2-3-2) (All Bets Action) |
|
5 Games Heat Win |
+300 |
6 Games Heat Win |
+140 |
6 Games Mavs Win |
+700 |
7 Games Heat Win |
+250 |
7 Games Mavs Win |
+450 |
If you choose, for example, 5 Games Heat Win +300, you are betting on how many games it will take the Heat to win the series (and NOT how many games in a row they will win).
The price, +300 (3-1 in fractional odds or 4.00 in decimal odds) tells you how much you can win.
The numbers in brackets in the bet's header indicates the number of games to be played in each home team court. For example: Mavs vs Heat – exact Games – 7 games Series (2-3-2) indicates 2 games in the Mavs home court, 3 games in the Heat home court and 2 in the Mavs home court for a total of 7 games.
The 'All Bets Action' clause in the header of this particular Exact Games prop bet means that:
- If any game in the series is shortened for any reason but one team is still deemed the winner, all bets will remain action or,
- If a game starts but gets suspended (for whatever reason) with no winner declared and must be replayed later, then all bets remain action.
These would be extremely rare scenarios.
"NBA Season Win Totals" only include regular season games and all 82 regular season games must be played for action. Play-off games and pre-season games do not count for this bet offering.
Note: In the event of a date change all Playoff bets will remain action.
NCAA Basketball
In the event of a tie in NCAA conference wagering, the team entering the conference tournament 'seeded' higher shall be deemed the winner.
NBA/NCAA Player Props
Please note that all Players Must Play unless otherwise stated
Major League Baseball Rules
Major League Baseball games are considered official after 5 innings of play, or 4 1/2 innings if the home team is leading. If a game is subsequently called or suspended, the winner is determined by the score after the last full inning unless the home team ties the score or takes the lead in the bottom half of the inning in which the game was suspended. In that case the winner will be determined by the score at the time the game is called. (This rule holds for betting purposes even if the game is suspended and /or completed on a different day than it began).
When wagering on Totals, Run Lines or Propositions the game must go the regulation 9 innings, or 8 1/2 innings if the home team is leading, otherwise it will constitute a 'no-action' wager, and all money will be credited accordingly.
No Listed Pitchers
All wagers placed on Money Lines, Totals or Run Lines will be considered action at the confirmed price.
All baseball props: Must go the full 9 innings (8½ if the home team is winning) unless otherwise stated. If a game is suspended and/or completed on a different day than it began, props will be graded ‘no-action’ unless otherwise stated.
All bets are actioned on the following props:
- Score In 1st Inning (all bets are action regardless of game suspension or postponement)
- Team To Score First (all bets are action regardless of game suspension or postponement)
Baseball Player and Pitcher Props Must Start for action. The game must go a full 9 innings (8½ if the home team is winning) for bets to have action. Baseball Player Props will have action regardless of the starting pitchers. If the game is suspended and/or completed on a different day than it began, Player/Pitcher Props will have 'no-action'.
Baseball Grand Salami: The Baseball Grand Salami will be decided by the total runs scored in all major-league games scheduled for that day. All scheduled games must go at least 9 innings (8.5 if the home team is winning). If any scheduled game is canceled or stopped before the completion of 8.5 innings, all wagers on the Baseball Grand Salami will be canceled. All wagers will have action regardless of the starting pitchers.
Game and Team Totals Odd or Even - If there is no score all bets will be settled as even.
MLB Series Price: Any and all baseball series wagers must have all 3 games played by the end of a specified date for the wager to have action. If all 3 games are not played by that specified date then all wagers have ‘no-action’, regardless if one team has 2 wins. All 3 games must be official by Las Vegas Gaming Standards (see our rules regarding baseball wagers and what constitutes an official result).
In baseball, all games that go at least the full 9 innings and finish tied as a result of a suspension of play, shall be graded as a push on all money line bets. However, all run line and total bets will have action. Note that this is an extremely rare occurrence. In the event of a change in Las Vegas rules, we will adhere to the decision set forth in Las Vegas.
Note: If we provide a baseball series price for a series that has 4 games, for grading purposes, the wager is based on the initial 3 games.
‘First Five Innings Bets':
Money lines and run lines are official after 5 full innings of play, or 4½ if the home team has the lead and the game is called before completion of the inning.
-4½ innings with home team winning and total is over: over is winner
-4½ innings with home team winning and total is under: no action
For ‘Live Betting’ games must go the full 9 innings (8½ if the home team is winning)
For Live Betting purposes if a game is suspended in extra innings all bets will be No Action, excluding events that already concluded.
"MLB Season Win Totals" only include regular season games and 160 regular season games must be played for action. Play-off games and pre-season games do not count for this bet offering.
Wagers on "Total Bases by Player" prop will be settled as follow: Single=1 Double=2 Triple=3 Homerun=4 All Else=0.
For Baseball (MLB), how many innings must be played?
Player Bets - if a definitive outcome for a player bet can be determined during the game, it will be settled as win/loss no matter how many innings are played. For all other player markets that have an undetermined outcome, the game must go at least 8.5 innings for bets to stand; otherwise, these bets will be voided.
NCAA Baseball
NCAA Baseball Games are not official until a winner is declared. If an NCAA Baseball game begins, then is delayed to a later date, all wagers will have action with the final score result on that new date.
Hockey
For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
Overtime: For wagering on games in the National Hockey League, the final score includes overtime. Regardless of the number of goals scored during the shootout portion of overtime, the final score recorded for the game will give the winning team one more goal than the score at the end of regulation time.
Personal Player Stats and other Stats achieved during an NHL Shootout are not taken into account for certain proposition bets, for example: Player Total Shot on Goals, Player Total Points, Player Total Goals, Team to Score First, Team to Score Last.
Game and Team Totals Odd or Even: If there is no score all bets will be settled as even.
Las Vegas rules, regulations, payoffs and wager types apply where not covered herein.
NHL Player Props: Please note that all Players Must Play unless otherwise stated.
"NHL Season Point Totals" only include regular season games and all 82 regular season games must be played for action. Play-off games and pre-season games do not count for this bet offering.
Note: In the event of a date change all Playoff bets will remain action.
Parlay or Multiple Betting
No parlay wagers can be accepted where individual wagers are ‘connected’, ‘dependent’ or ‘correlated’.
Using a baseball game as an example, let's say you want to take the Boston Red Sox to win on the money-line and the Boston Red Sox on the run-line. If the Boston Red Sox win the game, it is also likely that they will win by at least two runs therefore the selections are said to be ‘correlated’ and cannot be parlayed together. For the same reason, we do not allow the favorite/underdog on the runline and the over/under of the same game to be placed in the same parlay.
In the same way, you cannot parlay the line for the first half of a football game with the line for the whole game or the total for the first half of a football game with the total for the whole game, as the two are ‘dependent’. Less obviously, but nonetheless correlated, are the favorite/underdog on the spread and the over/under of the same game placed together in a parlay or teaser bet when the spread is greater than or equal to 30% of the total.
Dead Heat Rule
In the event of a dead heat (a tie), stakes will be divided by the number of selections that have tied, with the divided stake settled at full odds. Remaining stakes are lost. If the tie was a betting option, then the dead heat rule does not apply. The dead heat rule only applies to 'future' wagers. For example, if there is a 3 way tie for the top scorer in a basketball game, then your winnings are calculated by taking your stake, dividing it by 3, and multiplying that amount by the odds on your betting ticket.
Buying Points
Buying points allows you to change the point-spread or total of a football or basketball game.
You can move the point-spread so you get more points when betting the underdog or you give away fewer points when betting the favorite. When buying the first ½ point or full point we charge 10 cents per ½ point. But after the first point, we charge 20 cents per ½ point.
You can only buy a maximum of 3 points in Football and Basketball, both College and Professional.
There is a special rule when buying points on the spread in football:
- When buying on or off the 3 there is an extra cost of 15¢ on NFL and 10¢ on College Football.
- When buying on or off the 7 there is an extra cost of 10¢ (both NFL and College).
Disclaimer: All rules, regulations and payoffs contained herein are subject to change and revision by Management without prior notice.
Boxing
When the bell sounds for the first round, the bout (fight) will be considered official, regardless of the scheduled length or title.
The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes when the bell sounds signifying the end of said round.
Special Boxing Rule: Fights must be run within two months of the specified date for your bet to have action.
Special MMA Rule: Fights must take place on specified card and date to have action.
Boxing moneylines: in the event of a draw, monies on the fight itself will be refunded.
Boxing Proposition Bets: For any proposition bets the following apply:
- The rules stated on the card at the time of placing the wager will govern.
- When the bell sounds for the first round, the bout will be considered official.
When wagering on ‘Pick the Round’ propositions, in which you must pick the round in which the bout is won, the following will apply:
- If the fight ends in a points verdict or a draw, the bettor loses.
- If either fighter fails to answer the bell for a round, the fight is adjudged to have finished in the previous round.
However, this does not apply to specific fight props which must come-out as stated, such as a draw, either fighter by knockout or decision, or a specific round knockout etc.
An Over/Under (total): listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.
Golf
All odds are posted Monday afternoon. Updated Golf Match-ups are posted each Thursday, Friday and Saturday night. European Odds are posted Monday evening.
For tournament match-up betting, both players listed in the match-up must tee-off for your bet to be deemed 'Action'. The player with the most completed holes wins. If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied then the wager will be no-actioned and all monies will be refunded. If the players are still tied then the wager shall be deemed 'no-action' and all monies will be refunded. If both golfers in a match-up are in a playoff then:
- The winner of play-off wins the match-up.
- All other playoff participants tie each other
Should a tournament be shortened, or otherwise affected, due to weather conditions the official result will be used when settling, regardless of the number or rounds played. However, should there be no further play after a bet is struck that bet will be void.
Single day match-ups are wagers on the particular day’s 18-holes. Single Day match-ups do not include holes played as part of a completion from the previous day’s round or playoff holes considered part of the overall tournament score. Should a day’s round be shortened, or otherwise affected, due to weather conditions and the round is continued the next day, the full 18 holes shall be considered in determining the outcome of the bet even if they are played over two days. Both golfers must tee off for action. If both players end the 18 holes in a tie, the money line wagers shall be refunded and stroke line wagers will be deemed ‘action’.
For single round-single player propositions, all 18 holes must be completed.
For single round betting on match play tournaments, the players/team must tee off for action. 18 holes do not necessarily need to be played.
Golf Odds to Win: All bets are 'action' unless otherwise stated.
Stroke Line Betting: In golf the lower score wins. If you bet (-1/2) stroke, your golfer must shoot 1 or more shots lower than the opponent. If you bet (+1/2) your golfer must shoot the same score or a lower score than the opponent. Example: should you bet Singh (-1/2) vs. Mickelson and Singh shoots 69, Mickelson 70, then Singh (-1/2) is the winner. If Singh shoots 69 and Mickelson shoots 69, then Mickelson (+1/2) is the winner.
Rules for Finishing Top 3, 5, 10, 20, etc: In the case of a tie or multiple players finishing in the top 3, 5, 10, 20, etc positions, wagers will be paid using our Dead Heat Rule.
Golf Live Betting: If scheduled TV coverage of golf is delayed due to weather conditions then all live betting for that round will be suspended.
Match-play Match-ups: If a match does not start (eg. player is injured or disqualified before the start of a match) then all bets on that match will be void.
Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
All other markets, where a match finishes before completion of 18 holes (eg. by agreement), such as match score, will be settled as if the remaining uncompleted holes are ties. For example, a player 2 up at the 13th hole when the match finishes will be deemed to have won 2 and 1 (as if at the 17th hole, two holes ahead, one hole left to play). Uncompleted single-hole bets will be void.
Margin of Victory
Margin of victory is the number of shots the leader holds over the field after 72 holes. If a tournament goes to a playoff, the margin of victory will be declared '0' and bets on the under will be graded as winners.
For all Longest Drive markets, players ball must settle on fairway for shot to qualify towards the wager. Wagers will only be no-actioned if all listed players miss the fairway.
Las Vegas Rules apply for any rules not mentioned here.
General Soccer Rules
Disclaimer: We settle soccer wagers using decimal (European) odds. If you have chosen to view odds in American or fractional format, you may notice a slight variation from the payout you expect. This is because our decimal odds are rounded to two decimal places.
Unless explicitly specified, all soccer bets will be graded on outcomes in ‘Regular Time’ which includes 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages. Extra Time, Golden Goals and Penalty Shoot-Outs do not count.
In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, bets are still settled on 90 minutes of play. Extra Time, Golden Goals and Penalty Shoot-Outs do not count. A separate bet on Extra Time may be offered if Extra Time is played.
Bets on Under 17s Soccer matches will be settled on 80 minutes of play plus any time added by the referee in respect of injuries and other stoppages.
Match details, such as dates and kick-off times, displayed on the website are for guidance only and may be amended or taken off the board at any time. Soccer events officially postponed by more than 24 hours and or rescheduled, will constitute ‘no-action’ and all money will be credited accordingly. The exceptions to this rule are official international and club tournament games (eg. World Cup or Champions League) where a match must be played regardless, in which case all bets will be actioned on the rearranged game.
If a match is abandoned and/or suspended for any reason before 90 mins have been completed, all bets shall be void unless the relevant league or association allows the result to stand. Bets placed on outcomes already decided (e.g. 1st half result or First Goal Scorer) will still stand.
If a match is abandoned and/or suspended all bets shall be void unless the relevant wagering option has already been decided. For example, a bet on the ‘First Goal Scorer' will stand if a goal has already been scored.
Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be voided.
Pregame Soccer Lines
Regular Game Lines & Totals: When wagering on the outcome of a soccer game you have three options to choose from:
- Team A to win
- Team B to win
- The game to end in a draw/tie
You can also wager on either Over or Under of the total number of goals scored in the game.
Wagers on soccer matches will be graded on ‘Regular Time’ which includes 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages. In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, wagers are still settled on 90 minutes of play. Extra Time, Golden Goals and Penalty Shoot-Outs do not count. A separate bet on Extra Time may be offered if Extra Time is played.
1st Half Game Lines & Total: You can wager on the game result or total goals at the half-time point of the game. This includes any added time at the end of the 45 minutes.
2nd Half Game Line & Total: Wagers taken on '2nd Half Lines' will be settled on the 45 minutes of the second half plus any added injury or stoppage time. Extra Time, Golden Goals and Penalty Shoot-Outs do not count. Goals scored in the first half do not count toward the second half wager.
Correct Score: Wagers taken on 'Correct Score' must predict the match score at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
Half-Time/Full-Time: When wagering on 'Double Result' (half time - full time) you must predict the result at half time and at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
Exact Total Goals: Wager on the exact number of total goals in the game in regular time.
Margin of Victory: Wager on the margin of victory of goals in regular time for the winning team, or bet the tie.
Double Chance: The following options are available:
- 1 or X - If the result is either a home win or draw then bets on this option are winners
- X or 2 - If the result is either a draw or away win then bets on this option are winners
- 1 or 2 - If the result is either a home win or an away win then bets on this option are winners
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
Man of the Match (MVP): Wagers will be settled based on the result announced by the organizing authority (eg. FIFA for World Cup matches). In the event of the award being presented to more than one player then dead-heat rules will apply.
1st Team to Score: Wager on the team to score the first goal, or the no goal option in regular time. Own goals count to the side credited with the goal.
Goalscorer Markets
Unless explicitly specified, all Goalscorer soccer wagers will be graded on outcomes in ‘Regular Time’ which includes 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages. Extra Time, Golden Goals and Penalty Shoot-Outs do not count
First Goalscorer: Predict the player who will score the first goal in the match.
- Bets on players not taking any part in the match will be no-actioned.
- Bets on player 'to score the first goal’ where the selection comes on after the first goal is scored will be no-actioned, unless the first goal is an own goal, in which case bets will be actioned.
- In the event of a dispute over the award of a goal, for betting purposes, settlement will be based on the goalscorer listed by the official sources immediately after the match has finished. Any subsequent amendments to official sources' records will not count.
- Own goals do not count in pre-match first goalscorer betting. In the event of an own goal, first goalscorer bets are not no-actioned but carry forward to the next goal.
Last Goalscorer: Predict the player who will score the last goal in the match.
- All players that take part will be considered 'runners' for last goalscorer purposes. Every effort will be made to quote last goalscorer odds for all participants. However, other players will always be quoted on request and will count as winners should they score the last goal.
- Bets on last goalscorers that are substituted/sent off before the last goal is scored will be treated as losing selections.
- In the event of a dispute over the award of a goal, for betting purposes the settlement will be based on the goalscorer listed by the official sources immediately after the match has finished. Any subsequent amendments to official sources' records will not count.
- Own goals do not count. If the last goal is an own goal bets default to the previous goal.
To Score Anytime, To Score 2 or More, To Score A Hat-Trick: Select a player to score at any time during the match. Unless otherwise stated, extra time does not count.
- Players must start the match for bets to be valid. Stakes will be refunded on anytime goalscorers who do not start, whether or not they score.
- Any selection taken from a match that is not completed will be treated as a non-participant.
- Own goals do not count.
First Goalscorer and Correct Score (Scorecast): Predict the first goalscorer and the correct score in a double (parlay). Bets will be settled at the combined odds displayed.
- If a player comes on after a goal has been scored or does not take part in the game, a bet involving that player will be settled as a straight wager on the selected correct score at the appropriate odds.
- For first goalscorer purposes, own goals do not count. If the only goals in the match are own goals, bets will be settled as straight wagers on the selected correct score at the appropriate odds.
- If the match is abandoned after a goal has been scored, bets will be settled as straight wagers on the selected first goalscorer at the appropriate odds.
Score First And Win: A Score First and Win bet requires you to select a player to score first and his team to win in a double (parlay).
- Bets will be settled at the combined odds displayed.
- Unless otherwise stated, extra time does not count.
- If the player does not start, the bet will be no-actioned.
- If the only goals in the match are own goals, bets will be settled as a straight wager on the team to win at the appropriate odds.
- If the match is abandoned after a goal is scored, bets will be settled on the selected first goal-scorer at the appropriate odds.
Score Anytime and Win: A Score Anytime and Win bet requires you to select a player to score anytime and his team to win in a double (parlay). Bets will be settled at the combined odds displayed. Unless otherwise stated, extra time does not count.
- If the player does not start the match or if a match is abandoned, bets are void.
- If the only goals in the match are own goals, a Score Anytime and Win bet will be settled as a straight wager on the team to win at the appropriate odds.
Anytime Goalscorer Double (parlay): Predict a pair of players who will each score a goal at any time in the match in a double (parlay).
- If either or both players do not start the match the bet is void.
- Extra time does not count.
Player vs Player Match Bets: This bet requires you to select a player to score more goals than his opponent.
- Extra time does not count.
- The two selections do not necessarily have to play each other in a win/lose situation; the grading is determined by one selection's performance relative to the other.
- Both players must start their match(es) for bets to stand.
- Unless odds are quoted for a tie, in the event of a tie bets will be void.
Total Corners: Wager on the total number of corners taken in regular time. Corners awarded but not taken do not count. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
Total Cards: Wager on the total number of Cards awarded in regular time.
Yellow Card = 1 card
Red Card = 2 cards
- A second yellow card given to a player will be ignored for settlement purposes as a second yellow results in an automatic red (maximum card count per player is 3).
- Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
- Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Method of Victory: For knockout or cup tournament games, wagers may be offered on Method of Victory, with options on either team winning in Regular Time, Extra-Time or in a Penalty Shootout.
Goal Line Spread: Goal Line Spread bets are similar to traditional U.S. point spread markets.
Wagering on the Goal Line Spread or the "line" involves wagering on one of two things:
- Whether a team will WIN BY MORE than the given amount of goals.
- Whether a team will LOSE BY LESS than the given amount of goals.
The team perceived to have the best chance of winning a game is given a handicap of a certain number of goals for wagering purposes. The favorite is always listed with a negative number of goals. So a line of -0.5 means 0.5 goals are subtracted from the favorite’s final score. If the favorite still has more goals than the underdog after these goals have been subtracted, then a bet on the favorite wins.
Draw No Bet: Wagers on Draw No Bet markets must predict which team wins the match in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages). In the event of the match ending in a draw (tie), bets on this proposition will be 'no actioned'.
Both Teams To Score: Wager on YES or NO options on whether both teams will score in regular time. In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
Clean Sheet (Shutout): Wager on YES or NO options on whether a team will keep a clean sheet (shutout) in regular time. A clean sheet is a game in which one team prevents the opposing team from scoring.
Half with Most Goals: Wagers taken on 'Half with Most Goals' must predict which half has most goals scored by either team in regular time.
Goals: Odd or Even: When Wagering on 'Goals: Odds or Even' you must predict if the total score by both teams ends up as an odd or an even number. A 0-0 score counts as an even number. Bets will be settled on 90 minutes of play plus any time added by the referee in respect of injuries and other stoppages. Extra Time, Golden Goals and Penalty Shoot-Outs do not count.
Kick Off Bet: Wagers taken on 'Kick Off Bet' must predict which team will kick off the match. Odds will be taken off the board 15 minutes before the match's starting time.
Live Soccer Betting Lines
Live Betting (In-running) lines are available on all high profile televised games. There are often multiple markets available to wager on and all markets are graded on outcomes in regular time, unless stated otherwise. Also note that odds are continually updated in real-time according to the live action, so please check your bet ticket before placing your bet.
Live Game Line & Total: Wager on the game line and total live during the game.
Live 1st Half Game Line & Total: Wager on the outcome of the game at half-time. Odds are changing continually so please check your bet ticket before placing your bet.
Live Goal Line Spread: Wager on the team to win taking into account the goal line spread, live during the whole game. The goal line will most likely change after each goal.
Live Next Team to Score: Wager on the team to score the next goal in the game, or whether there will be no further goals in regular time.
Live Total Corners: Wager on the total number of corners taken in regular time. Corners awarded but not taken do not count. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
Live Total Cards: Wager of the total number of Cards awarded in regular time.
Yellow Card = 1 card
Red Card = 2 cards
- A second yellow card given to a player will be ignored for settlement purposes as a second yellow results in an automatic red (maximum card count per player is 3).
- Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
- Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
Live Draw No Bet: Wagers on Draw No Bet markets must predict which team wins the match in regular time. In the event of the match ending in a draw (tie), bets on this proposition will be 'no actioned'.
Live Correct Score: Wagers taken on 'Correct Score' must predict the match score at the end of regular time.
Live Next Player to Score: All bets will be actioned unless specifically stated otherwise. Every effort will be made to quote odds for all possible participants. However, players not originally quoted will count as winners should they score the next goal. Own goals do not count.
10 Minute Events: Predict the outcome of various events within a specified 10 minute period. For example, if the market is listed as between 10:00 and 19:59 then events must happen within this period. (e.g. a corner awarded in this period but only taken after 20:00 will not count).
- Time periods 41-50 and 81-90 include any added time.
- In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined.
- Note that for the 10 minute free-kicks market a penalty does not count as a free-kick.
- Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
Note: Most major scores websites will only list the minute of an event, and note that for example the 10th minute actually represents 9:00 to 9:59.
Extra-Time Live: The Extra Time consists of 30 minutes of play (two halves of 15 minutes each) plus any time added to this by the referee in respect of injuries and other stoppages. Results achieved during regular time and/or penalty shoot-outs do not count. Bets are settled on the official statistics for the extra-time period. Any goals, corners or cards that were scored/taken/awarded during regulation time do not count.
Next Penalty: Predict whether the next team penalty will be scored or missed. If match does not go to penalty shoot-out or team does not take designated penalty all bets will be void.
Other soccer bets
Futures: Future bets placed on 'Odds to Win' must predict the team winning the division, league or any other tournament and will be paid as soon as the said division, league or tournament has finished.
Soccer Grand Salami: Bets taken on the 'Soccer Grand Salami' must predict the total (over/under) goals scored in a particular soccer league per round or league fixture (including games played on both weekdays and weekends as long as they comprise part of the same round). If any scheduled game is canceled/postponed/rearranged all wagers on the Soccer Grand Salami will be canceled/no action.
Asian Handicap Betting: When Wagering on Asian Handicap you are essentially betting on a point (or goal) spread. Asian Handicap offers only two betting options rather than the three possible outcomes normally offered on a soccer game (namely home, away or draw).
- A +0.5 (1.95)
- B -0.5 (1.95)
In this example, if you bet on Team A they must win or draw the match for you to win your bet. If you bet on Team B they must win by at least one goal for you to win your bet.
Betting on one of just two outcomes makes things simpler and it also allows you to get a better price when betting on the favorite. Where offered, the Asian handicap will always include a half-ball, i.e. the spread will be +/- 0.5, +/- 1.5 or higher. All Asian Handicap bets are based on regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages). Extra Time, Golden Goals and Penalty Shoot-Outs do not count.
Player Shots, Shots on Goal, Passes and Tackle Markets
For Total markets and Head to Head markets all players must start the game for wagers to be actioned.
Overtime is included in grading but does not include penalty shootouts.
From time to time, the final box scores are revised after being released. If this occurs, then the player scores will not be updated and settlement will not be revised. The only time a correction to settlement will be made is if the error was caused by a problem with the data feed or the settlement process.
Stats can be checked on www.soccerstats.info
Fantasy Soccer Match-Ups: In a 'Fantasy Soccer Match-Up' two teams compete virtually. The winner of this match-up is the team that scores the most goals on the actual match day against a real opponent. Only goals are counted, victory or loss is irrelevant.
For example: On a particular day Manchester United plays Manchester City and Chelsea plays Bolton. You choose to bet on a Fantasy Match-Up, Manchester United vs. Chelsea. Manchester United win their match 1-0 against Manchester City, while Chelsea loses 2-4 to Bolton. However, Chelsea would win the Fantasy Match-up with a 2 -1 score.
Beach Soccer: Beach Soccer is based on 36 minutes of play (3 periods of 12 minutes) followed by extra periods and penalty shots, if necessary, to decide who wins the match. Bets are graded on normal regulation time (36 minutes plus any time added by the referee in respect of injuries and other stoppages). Extra Time and Penalty Shoot-Outs do not count for wagering purposes.
Futsal: All bets on Futsal matches are based on the score at the end of 40 minutes' play unless otherwise stated or if the relevant wagering option has already been decided. Extra Time and Penalty Shootouts do not count. If a match is abandoned and/or suspended before the completion of 40 minutes' play, all bets shall be void unless the relevant wagering option has already been decided. All bets on matches that are postponed, rearranged or moved to a different venue shall be void.
Cricket
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl-out or the toss of a coin then all bets will be void.
Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply. In competitions where a bowl-out or super-over determines a winner then bets will be settled on the official result.
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Rugby
For Rugby Games, if any match is abandoned or postponed all bets will be void, except bets on the first try scorer if a try has been scored prior to abandonment.
Where a venue is changed, bets will stand unless the game is to be played at the original away team’s ground in which case all bets will be void.
Tennis
For Tennis Match betting, at least two full sets must be completed for wagers to stand. If less than two sets are completed then all wagers will be considered no action. For example, if a player retires from a game when two sets have already been completed, all bets will stand, with the player progressing to the next round deemed as winner.
If a match is not completed in full then all Props, Futures and Live Betting wagers will be no actioned, except for individual set/game/point betting where the set/game/point has already been completed. For example, a bet on the "First Set Winner" will stand if the first set has already been fully completed before play was suspended.
In the event of any of the following circumstances, all bets will stand:
- A change of playing surface
- A change of venue
- A change from indoor court to outdoor court or vice versa
- The match is delayed or postponed due to inclement weather/bad light and is completed on a later date.
In these instances, any bets will be settled on the final outcome after the conclusion of play.
Motorsports
When placing a wager on ‘Odds to Win’ a race, wagers shall be deemed ‘no-action’ should the driver not start the race.
The official winner at the conclusion of the race will be the winner for betting purposes.
The start of any motor race is defined as the signal to start the warm-up lap.
In League Championship wagering, drivers must race in at least one race during the season to be deemed ‘Action’.
For a motor sports match-up or finishing position prop to be deemed ‘Action’ both drivers must start the race and complete the first lap. If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official race finishing order
The race must complete the scheduled number of laps and/or distance for specific proposition wagers (pertaining to number of laps and/or distance) to be deemed ‘Action’. Match-ups, finishing position props and future wagers will still have action regardless.
Special Motorsport Rule: Races must be run within eight (8) days of the scheduled date for your bet to have action.
Rules for Finishing Top 3: In the case of a tie or multiple players finishing in the top 3 position, wagers will be paid using our Dead Heat Rule.
Formula 1: At least 15 drivers must start the race for action.
Official sites will be used as grading source for all wagers (NASCAR.com, F1.com, Indycar.com)
"Race result will be graded according to and after the post-race inspection"
Sports Simulation
Simulation matches are graded on final result of a CPU vs CPU simulation outcome, including over-time
In the event of a simulation game not finishing to completion, due to lack of network connectivity, power source, simulation crash or any other external factor, then all bets will be no actioned, unless the outcome on a wager has already been determined (i.e. 1st team to score). In cases where there is a temporary loss of network connectivity then simulation will be paused until connectivity is reestablished and then resumed to completion – If connectivity is not reestablished within 30 minutes then event will be canceled and pending wagers no actioned
All Simulations will use latest player rosters will be used where possible, but not guaranteed
Before placing your wager always check market description for game length and other settings
NFL Sims
- Betting events on NFL Simulations are live CPU vs CPU matchups on Madden 20 game
- Games can be viewed live on the markets page or at http://www.twitch.tv/sportsbooktv
- In the event of a tie after regulation, NFL overtime playoff rules apply
- Length of game may vary, please check market description before placing your bet
- Weather conditions may vary, please check market description before placing your bet. If no weather conditions are listed then game will be played under neutral conditions
- Games are played in 'simulation mode' under 'All-pro' difficulty setting using default Madden 20 slider options
- Game timings and conditions are displayed at the start of the streams
- Streams are recorded to twitch.tv/sportsbooktv and are available to view for 14 days. All wagering disputes must be made within this time period
- All simulation teams will have updated NFL rosters including the latest off season moves, where possible
- In the event of a simulation game not finishing to completion, due to lack of network connectivity, power source, simulation crash or any other external factor, then all bets will be no actioned, unless the outcome on a wager has already been determined (i.e. 1st team to score). In cases where there is a temporary loss of network connectivity then simulation will be paused until connectivity is reestablished and then resumed to completion“ If connectivity is not reestablished within 1 hour then event will be canceled and pending wagers no actioned
NBA Sims
- Betting events on NBA Simulations are live CPU vs CPU matchups on NBA 2k20 game
- Games can be viewed live on the markets page or at http://www.twitch.tv/sportsbooktv2
- In the event of a tie after regulation, normal NBA overtime rules apply
- Length of game may vary, please check market description before placing your bet
- Games are played under default NBA 2K20 settings
- Game timings and conditions are displayed at the start of the streams
- Streams are recorded to twitch.tv/sportsbooktv2 and are available to view for 14 days. All wagering disputes must be made within this time period
- All simulation teams will have updated NBA rosters including the latest off season moves, where possible
- In the event of a simulation game not finishing to completion, due to lack of network connectivity, power source, simulation crash or any other external factor, then all bets will be no actioned, unless the outcome on a wager has already been determined (i.e. 1st team to score). In cases where there is a temporary loss of network connectivity then simulation will be paused until connectivity is reestablished and then resumed to completion“ If connectivity is not reestablished within 1 hour then event will be canceled and pending wagers no actioned